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AI Insights · Timothy · April 2025

Top 5 Waifu Games Performance in Australia Q1 2025

Explore the performance trends of the top 5 Waifu games in Australia for Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Waifu Games Performance in Australia Q1 2025

In the first quarter of 2025, the Waifu games category in Australia showed diverse trends across downloads, revenue, and active users. According to Sensor Tower, these trends highlight the performance of the top 5 games on a unified platform.

GODDESS OF VICTORY: NIKKE from Level Infinite experienced a notable shift in its weekly revenue, starting at approximately $87K at the end of December and then fluctuating, peaking again at around $47K in mid-February. Weekly downloads began at 917, gradually declining to 349 by the end of March. Active users started at 20.9K and showed some fluctuation, ending the quarter at approximately 18.1K.

Azur Lane by YOSTAR LIMITED saw its revenue start at $26K, with a dip to around $3K in mid-February, before rising to almost $13K by the end of March. Downloads remained relatively stable, averaging around 140 per week. Active users decreased slightly from 672 to 600 over the quarter.

Blue Archive from NEXON Company showed a spike in revenue to $21K in late January, followed by a decrease and stabilization around $5K. Downloads peaked at 286 in January and then settled to around 140. Active users increased to 950 in January and then gradually decreased to 755 by quarter's end.

Era of Sepia by Unicorn Whale Technology Limited, which launched in February, started with a revenue of $4.5K, peaking at nearly $20K the following week. Downloads began at 3.7K, dropping to 96 by March's end. Active users showed an initial surge to 5.9K before declining to 461.

Isekai Saga: Awaken from Watt Games had a strong start with downloads peaking at 17.5K in early January, but this quickly dropped to 71 by the end of March. Revenue began at $14K, declining steadily to approximately $1K. Active users started at 43.1K, decreasing consistently to 16.1K.

These insights offer a glimpse into the dynamic performance of Waifu games in Australia, with more detailed analysis available through Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025